Cognition

Probabilistic Learning & Reward Sensitivity

Single-session computational psychiatry study combining BIS/BAS self-report, a Two-Armed Bandit reinforcement learning task, and Delay Discounting. Suited to cognitive neuroscience and psychiatric research.

1 survey

Surveys

1

Notification types

Event

Sensors

None configured

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Reward Sensitivity Session

Event

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9:41 AM
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Reward Sensitivity Session

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Introduction

Welcome

This session involves two decision-making tasks and a short questionnaire. Please read all instructions carefully before each task. The session takes approximately 20 minutes.

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