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Cognitive Task Library

47 smartphone-optimised tasks across 9 cognitive domains. Each task includes interactive previews, parameter guides, and evidence summaries.

47 tasks

Attention & Processing Speed1–2 minBurden: Low

Reaction Time

A brief tap-based task that measures basic response speed and alertness.

AttentionProcessing speed
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Attention & Processing Speed1–2 minBurden: Medium

Symbol-Digit Coding

A smartphone adaptation of code substitution that measures processing speed and visual matching.

Processing speedAttention
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Working Memory5–6 minBurden: Medium

N-Back (digits)

The 0-back / 2-back digit task of Charlet et al. (2014): digits 1–4 appear at the points of a diamond, and the participant presses the digit shown (0-back) or the one shown two digits earlier (2-back).

Working memory updatingSustained attention
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Working Memory20–25 minBurden: High

N-Back (letters)

A letter n-back for working-memory updating: decide for every letter whether it matches the one n positions earlier. Defaults follow Kane et al. (2007): 2-back and 3-back.

Working memory updatingSustained attention
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Executive Function1–2 minBurden: Low

Flanker

A brief inhibitory-control task that requires responding to a target while ignoring neighboring distractors.

Executive controlSelective attentionInhibitory control
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Executive Function7–9 min (classic); about 3 min with two lists of 11 wordsBurden: Medium

Stroop

Words appear in an ink colour and the participant taps the ink colour while ignoring the word. Measures interference control; a custom word-list mode covers addiction and emotional Stroop variants.

Interference controlSelective attentionAttentional bias (custom word lists)
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Cognitive Bias & Motivation1–3 minBurden: Low

Picture Rating (cue reactivity)

Participants rate pictures one at a time, e.g. how much they crave what each alcohol or soft-drink picture shows. The difference between the ratings of cue and neutral pictures is a self-report measure of cue reactivity.

Cue reactivityCravingPicture ratings
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Executive Function1–3 minBurden: Medium

Trail-Making Analogue

A touch-based sequencing task for processing speed, visual search, and cognitive flexibility.

Processing speedVisual searchCognitive flexibility
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Executive Function5–6 minBurden: Medium

Go/No-Go

A response inhibition task where participants respond to frequent targets and withhold responses to non-targets.

Inhibitory controlSustained attention
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Attention & Processing Speed13–14 minBurden: High

Cued Continuous Performance Test (CPT-OX)

Letters appear one at a time, and the participant taps only when an X directly follows an O. Measures sustained attention, response preparation and response inhibition with the established cued CPT (O-X) procedure.

Sustained attentionResponse preparationInhibitory control
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Executive Function5–6 minBurden: Medium

Stop-Signal Task

A two-choice arrow task in which a stop signal sometimes follows the arrow. Measures action cancellation: how quickly a response that is already under way can be stopped, the stop-signal reaction time (SSRT).

Response inhibition (action cancellation)Inhibitory controlImpulsivity
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Cognitive Bias & Motivation3–10 minBurden: Medium

Implicit Association Test (IAT)

A sorting task in which words and pictures of two target categories and two attribute categories are sorted with two response sides. Measures the relative strength of associations, e.g. between alcohol and approach, as the D score.

Implicit associationsAttitudesApproach motivationCue reactivity
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Attention & Processing Speed30–90 secBurden: Low

Visual Odd-One-Out

A visual search task where participants tap the one item that differs from the others.

Visual searchSelective attentionProcessing speed
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Episodic & Verbal Memory2–4 minBurden: Medium

Paired-Associate Memory

An associative memory task where participants learn item pairs and later select the correct match.

Associative memoryEpisodic memory
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Episodic & Verbal Memory1–3 minBurden: Medium

Recognition Memory

A memory task in which participants identify previously seen items among new distractors.

Recognition memoryEpisodic memory
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Working Memory1–3 minBurden: Medium

Sequence Tapping / Spatial Span

A visuospatial working-memory task where participants reproduce a sequence of highlighted locations.

Visuospatial working memory
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Attention & Processing Speed30–90 secBurden: Low

Choice Reaction Time

A response-selection task where participants identify which stimulus appeared and tap the matching answer.

Decision speedAttention
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Executive Function2–4 minBurden: Medium

Task Switching

An executive-function task where participants alternate between different response rules across trials.

Cognitive flexibilityExecutive control
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Executive Function3–5 minBurden: Medium

Dimensional Change Card Sort (DCCS)

A card-sorting task in which a test figure is matched to one of two target figures by shape or by colour. After practice and a block on one dimension, the rule switches; a mixed block then cues the dimension on every trial. Measures cognitive flexibility.

Cognitive flexibilitySet shiftingExecutive function
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Language1–2 minBurden: Medium

Semantic Verbal Fluency

A timed speech task where participants say as many items as possible from a given category.

LanguageSemantic retrievalExecutive search
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Episodic & Verbal Memory3–6 minBurden: High

List Learning

A verbal learning task where participants study a short word list and recall it over one or more trials.

Verbal learningEpisodic memory
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Working Memory1–2 minBurden: Low

Arithmetic Verification

A true-or-false arithmetic task that probes mental calculation and processing efficiency.

Mental manipulationProcessing efficiencyWorking memory
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Attention & Processing Speed1–3 minBurden: Medium

Cancellation Task

A visual scanning task where participants tap designated targets among distractors.

Selective attentionConcentrationVisual scanning
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Reasoning3–5 minBurden: High

Matrix Reasoning

A nonverbal reasoning task where participants complete a missing element in a visual pattern.

Fluid reasoningAbstract reasoning
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Working Memory3–5 minBurden: High

Rotation Span

A complex-span working-memory task combining a rotation judgment with spatial memory storage.

Working-memory capacityVisuospatial working memory
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Working Memory3–5 minBurden: High

Symmetry Span

A complex-span task combining symmetry judgments with spatial memory recall.

Working-memory capacityExecutive working memory
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Motor & Digital Markers20–60 secBurden: Low

Finger Tapping Variability

A repeated tapping task that captures digital motor timing features linked to cognitive and executive performance.

Motor timingDigital markersExecutive-motor integration
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Decision Making3–5 minBurden: Medium

Probabilistic Learning

A two-option reinforcement-learning task that measures how quickly participants track reward probabilities and update choices.

Reinforcement learningDecision makingReward sensitivity
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Decision Makingabout 12 minBurden: Medium

Four-Deck Gambling Task

A card-choice decision task using the original four-deck payoff schedule of Bechara et al. (1994), the paradigm widely known as the Iowa Gambling Task. Independent implementation; not affiliated with or endorsed by PAR, Inc. or the original authors, and not the commercial Iowa Gambling Task™.

Decision making under uncertaintyReward and punishment sensitivityLearning from feedback
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Decision Making2–4 minBurden: Low

Delay Discounting — Adjusting Amount

The adjusting-amount delay-discounting task: at each of seven delays, five choices between an amount now and 1,000 later narrow down the indifference point, giving a discounting curve, its area and a discount rate.

ImpulsivityIntertemporal choiceSelf-control
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Decision Making≈1 minBurden: Low

Delay Discounting — 5-Trial Adjusting

A five-choice adaptive delay-discounting task that estimates a discount rate in about a minute.

ImpulsivityIntertemporal choiceSelf-control
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Decision Making2–4 minBurden: Low

Monetary Choice Questionnaire (Kirby)

The 27-item Kirby questionnaire of choices between smaller-sooner and larger-later amounts, scored for small, medium and large rewards.

ImpulsivityIntertemporal choiceReward magnitude
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Decision Making2–4 minBurden: Low

Risky Choice

A lottery-decision task that measures risk preference by presenting guaranteed amounts against probabilistic prizes.

Risk preferenceDecision making under uncertaintyLoss aversion
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Executive Function3–6 minBurden: Medium

Category Learning

A feedback-based classification task that measures how participants induce and apply category rules from trial-by-trial feedback.

Rule learningCognitive flexibilityConcept formation
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Attention & Processing Speed1–3 minBurden: Low

RSVP Target Detection

A rapid serial visual presentation task in which participants detect a target letter embedded in a fast stream.

Sustained attentionProcessing speedTarget detection
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Reasoning1–3 minBurden: Low

Pattern Matching

A rapid visual-pattern completion task where participants identify the tile that continues a three-tile sequence.

Fluid reasoningVisual pattern recognitionInductive reasoning
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Reasoning1–3 minBurden: Low

Mental Rotation

A visuospatial task in which participants judge whether two rotated shapes are the same or mirror-image different.

Visuospatial processingMental imagerySpatial ability
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Working Memory2–4 minBurden: Medium

Change Detection

A visual working-memory capacity task in which participants detect whether a colour in a briefly shown array changed after a blank interval.

Visual working memoryAttentionCapacity
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Reasoning2–4 minBurden: Medium

Grid Navigation

A spatial planning task where participants navigate a player token to a target on a small grid using the fewest moves.

Spatial planningProblem solvingExecutive planning
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Executive Function2–3 minBurden: Medium

Dual-Task Tracking

A divided-attention task measuring performance costs when a motor tracking task and a cognitive classification task are done simultaneously.

Divided attentionDual-task performanceExecutive control
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Cognitive Bias & Motivation3–5 minBurden: Low

Approach-Avoidance (AAT)

A swipe task that measures automatic tendencies to approach or avoid pictures of one category, such as alcohol versus soft drinks.

Approach biasMotivationCue reactivity
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Cognitive Bias & Motivationabout 4–5 minBurden: Medium

Approach-Avoidance (phone movement)

A phone-movement task that measures automatic tendencies to approach or avoid pictures of one category: participants pull the phone toward themselves or push it away. Measures reaction time and response force.

Approach biasMotivationCue reactivity
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Cognitive Bias & Motivationabout 10 minBurden: Medium

Approach-Avoidance Training (phone movement)

Approach-avoidance bias modification with phone movements: a cross or circle on each picture says whether to pull the phone toward oneself or push it away, and the symbol is paired with the picture's category.

Approach biasBias modificationCue reactivity
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Cognitive Bias & Motivationabout 5 min (160 trials); 1–2 min with 1 repetitionBurden: Medium

Dot-probe

A picture task that measures attentional bias: whether attention goes to pictures of one category, such as smoking or alcohol cues, more than to matched neutral pictures.

Attentional biasCue reactivityCraving
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Motor & Digital Markersabout 1 minBurden: Low

Static Balance

A 30-second standing test: the participant stands still with the phone at the waist, and the phone's accelerometer measures postural sway.

Postural controlBalanceDigital markers
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Motor & Digital Markersabout 2–3 minBurden: Low

Rest and Postural Tremor

Short tests in which the participant holds the phone still, with the hand resting and with the arm outstretched; the phone's accelerometer measures tremor.

TremorMotor functionDigital markers
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Motor & Digital Markersabout 3 minBurden: Medium

Dual-Task Walking

The participant walks with the phone in a front trouser pocket, once normally and once while counting backwards in threes; the phone's motion sensors measure stride time and its dual-task cost.

GaitDivided attentionCognitive-motor interference
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