30 smartphone-optimised tasks across 8 cognitive domains. Each task includes interactive previews, parameter guides, and evidence summaries.
30 tasks
A brief tap-based task that measures basic response speed and alertness.
A smartphone adaptation of code substitution that measures processing speed and visual matching.
A brief sequential matching task for working memory updating and sustained attention.
A brief inhibitory-control task that requires responding to a target while ignoring neighboring distractors.
A touch-based sequencing task for processing speed, visual search, and cognitive flexibility.
A response inhibition task where participants respond to frequent targets and withhold responses to non-targets.
A visual search task where participants tap the one item that differs from the others.
An associative memory task where participants learn item pairs and later select the correct match.
A memory task in which participants identify previously seen items among new distractors.
A visuospatial working-memory task where participants reproduce a sequence of highlighted locations.
A response-selection task where participants identify which stimulus appeared and tap the matching answer.
An executive-function task where participants alternate between different response rules across trials.
A timed speech task where participants say as many items as possible from a given category.
A verbal learning task where participants study a short word list and recall it over one or more trials.
A true-or-false arithmetic task that probes mental calculation and processing efficiency.
A visual scanning task where participants tap designated targets among distractors.
A nonverbal reasoning task where participants complete a missing element in a visual pattern.
A complex-span working-memory task combining a rotation judgment with spatial memory storage.
A complex-span task combining symmetry judgments with spatial memory recall.
A repeated tapping task that captures digital motor timing features linked to cognitive and executive performance.
A two-option reinforcement-learning task that measures how quickly participants track reward probabilities and update choices.
An intertemporal-choice task that measures the degree to which participants prefer smaller immediate rewards over larger delayed ones.
A lottery-decision task that measures risk preference by presenting guaranteed amounts against probabilistic prizes.
A feedback-based classification task that measures how participants induce and apply category rules from trial-by-trial feedback.
A rapid serial visual presentation task in which participants detect a target letter embedded in a fast stream.
A rapid visual-pattern completion task where participants identify the tile that continues a three-tile sequence.
A visuospatial task in which participants judge whether two rotated shapes are the same or mirror-image different.
A visual working-memory capacity task in which participants detect whether a colour in a briefly shown array changed after a blank interval.
A spatial planning task where participants navigate a player token to a target on a small grid using the fewest moves.
A divided-attention task measuring performance costs when a motor tracking task and a cognitive classification task are done simultaneously.
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